Software-based VM-centric and flash-friendly VM storage + free version
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ghost_zero
Sat Apr 16, 2005 8:21 pm
Hi,
I tested them with your newest Trial Versions of StarWind and StarPort and also with the Microsoft iSCSI Initiator and got the Message on the PC that emulation software has been detected.
Both games have some ProtectCD5 copy protection (Underworld is the AddOn to Sacred and so this game has probably the newer version of ProtectCD5 on it than Sacred).
I used the original CD, it didn't even work on sharing and mounting on the same PC.
Can somebody confirm this? And can somebody tell me, if there is something I can do against this? And also: could RocketDivision may look into solving this problem?
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anton (staff)
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Sun Apr 17, 2005 10:24 am
These games use some technique to detect media access times. To find out does the user apply emulation (and license violation). For 100 megabit network access times are very different from ATAPI hardware. Try using 1 GbE to solve this... If the stuff would still not work this means our iSCSi initiators (MS and RDS) are just black-listed by software games developers. It's pure game protectors problem and I think neither RDS nor MS would do nothing with this.
ghost_zero wrote:Hi,
I tested them with your newest Trial Versions of StarWind and StarPort and also with the Microsoft iSCSI Initiator and got the Message on the PC that emulation software has been detected.
Both games have some ProtectCD5 copy protection (Underworld is the AddOn to Sacred and so this game has probably the newer version of ProtectCD5 on it than Sacred).
I used the original CD, it didn't even work on sharing and mounting on the same PC.
Can somebody confirm this? And can somebody tell me, if there is something I can do against this? And also: could RocketDivision may look into solving this problem?
Regards,
Anton Kolomyeytsev
Chief Technology Officer & Chief Architect, StarWind Software

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anton (staff)
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Sun Apr 17, 2005 3:27 pm
Latency on 100 Mbit network is too high (compared to GbE and ATAPI hardware). It has nothing to do with the wire speed.
Regards,
Anton Kolomyeytsev
Chief Technology Officer & Chief Architect, StarWind Software

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anton (staff)
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Sun Apr 17, 2005 9:25 pm
Yup. I mean what I mean

Try the same game on the other machines with 1 GbE. We'd like to know the result
Anonymous wrote:ah you meant latency... sorry understood your posting wrong

Regards,
Anton Kolomyeytsev
Chief Technology Officer & Chief Architect, StarWind Software

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anton (staff)
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Mon Apr 18, 2005 12:58 pm
Ask somebody else who has

Unfortunately we don't have these game times for experiments
ghost_zero wrote:hehe
the problem is that I have no GbE here

Regards,
Anton Kolomyeytsev
Chief Technology Officer & Chief Architect, StarWind Software

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anton (staff)
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Thu Apr 21, 2005 6:24 pm
Loopback for SPTI would not work b/s Windows goes crazy of having two identical devices which are both just symbolic links to single one.
Anonymous wrote:what about loopback?
Regards,
Anton Kolomyeytsev
Chief Technology Officer & Chief Architect, StarWind Software

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Guest
Thu Apr 21, 2005 8:01 pm
ah that is why I can't connect
But with older versions of StarWind this was possible ... not?
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anton (staff)
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Thu Apr 21, 2005 8:19 pm
Yes it was possible and resulted quite a lot of random BSODs.
ghost_zero wrote:last post was from me.
Regards,
Anton Kolomyeytsev
Chief Technology Officer & Chief Architect, StarWind Software
